Wynn Hotel
Winter Show

For the Holiday Season, the Wynn Hotel in Las Vegas needed a new show to celebrate. I was invited back to work on this show with Core studio. You can see more about the original project here.

This project came out beautifully. I had the pleasure of working with VFX Supervisor Oliver Arnold on it.

I was tasked with building trees and snowglobes, and then scattering them through the 3D environment.

This is an early shot of what the environment looked like. I had one tree model that was instanced around the scene and turned into different positions. The snowglobes were randomly drawn from a set, and then instanced to specific points in the scene that lined up with our camera movement.

Here is a final shot, with instanced snowglobes, timed snowfall simulations, and snowglobe base variations. The post-processing was done in Nuke by a composite artist, but the rendered assets were built by me.

Snowglobe Effect v1

For the first pass of the snowglobe effect, I focused on accuracy. I looked up reference of snowglobes, and then tweaked forces and drag, as well as the colliders, until I found a motion that felt accurate. This is the first GL render I sent to the creative director.

Snowglobe Effect Final

The creative director’s feedback was that although the effect was good, we needed faster and more explosive movement. These snowglobes would be billowing up one by one as the camera flies past, so getting us quickly into the snowfall state was a priority. Here is the accepted version of the effect, which was then cached and instanced with the snowglobes. Those instances had to be time remapped to both the music and camera music as well.

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